Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.
Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations. The primary tool of the armorer is the raising hammer.
Below is a list of abilities for the Armorer class up to level 50. All of the Armorer's abilities use 0 MP or TP and have 0 cast time or recast time.
| Level | Ability | Description |
| 1 | Stone Throw | Throw a rock at an enemy. |
| 1 | Wrist Flick | Throw with great velocity, causing your next attack to stun the target. |
| 10 | Blinding Speed | Temporarily increases rate of success for rapid syntheses. Most effective for mass production. |
| 15 | Hasty Hand | Advances synthesis progress. Most effective for parts. |
| 20 | Brand of Earth | Temporarily improves stability of harnessed earth elements. |
| 30 | Pre-Emptive Measures | Temporarily reduces the chance of element destabilization. Most effective for enhanced items. |
| 30 | Spoken Eluder | Temporarily avoid enemy encounters. Effective against spoken. |
| 35 | Piece by Piece | Advances synthesis progress. Most effective for parts. |
| 40 | Resolution | Temporarily increases influence of vitality on craftsmanship. |
| 50 | Ease the Burden | Reduce progress to control risk. Most effective for finished items. |