Disciplines

Disciples of Hand - Armorer - Armour Craft


FFXIV - Disciples of Hand - Armorer
Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.

Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations. The primary tool of the armorer is the raising hammer.

Below is a list of abilities for the Armorer class up to level 50. All of the Armorer's abilities use 0 MP or TP and have 0 cast time or recast time.


LevelAbilityDescription
1Stone ThrowThrow a rock at an enemy.
1Wrist FlickThrow with great velocity, causing your next attack to stun the target.
10Blinding SpeedTemporarily increases rate of success for rapid syntheses. Most effective for mass production.
15Hasty HandAdvances synthesis progress. Most effective for parts.
20Brand of EarthTemporarily improves stability of harnessed earth elements.
30Pre-Emptive MeasuresTemporarily reduces the chance of element destabilization. Most effective for enhanced items.
30Spoken EluderTemporarily avoid enemy encounters. Effective against spoken.
35Piece by PieceAdvances synthesis progress. Most effective for parts.
40ResolutionTemporarily increases influence of vitality on craftsmanship.
50Ease the BurdenReduce progress to control risk. Most effective for finished items.


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