Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous wares—from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waxes possible, and miracles are born.
The Eorzean school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo’te occultism as well.
| Level | Ability | Description |
| 1 | Stone Throw | Throw a rock at an enemy. |
| 1 | Wrist Flick | Throw with great velocity, causing your next attack to stun the target. |
| 10 | Preserve | Temporarily maintains favourable synthesis conditions. most effective for finished items. |
| 15 | Hasty Hand | Advances synthesis progress. Most effective for parts. |
| 20 | Creative Urge | Increases rate of success of next synthesis. Most effective for enhanced items. |
| 30 | Innovation | Increases craftsmanship of next synthesis while reducing rate of success. Most effective for enhanced items. |
| 30 | Forgekin Eluder | Temporarily avoid enemy encounters. Effective against forgekin. |
| 35 | Mass Production | Advances synthesis progress. Most effective for mass production. |
| 40 | Extrapolation | Temporarily increases influence of intelligence on craftsmanship. |
| 45 | Aspect of Balance | Prevents element destabilization for next synthesis. Most effective for enhanced items. |
| 50 | Hand of the Gods | Temporarily prevent loss of durability. Most effective for finished items. |